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Refrain from using profanity, spamming, or excessive caps.
Global chat should be in English only; use /r or /msg for other languages.
Ensure skins, names, builds, signs, etc., are appropriate.
Maintain appropriate behavior across all platforms; report any concerns.
TP trap killing or death camping is prohibited.
Mining in the resource world must adhere to designated rules. Remember, the mining world is provided for a purpose. If caught mining for resources in the main world, you will receive a warning on your first offense.
Avoid the use of Hacked Clients or mods that confer an unfair advantage.
Hacks such as X-ray, Flying, Speed, etc., are strictly forbidden.
Autoclickers in PvP scenarios are not permissible.
Any glitches discovered should be reported rather than exploited.
Building on the Nether Roof is expressly forbidden.
Actions such as lava casts, encasing, flooding, or griefing in any world are prohibited.
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Do not construct within 20 chunks of another player's claim without their explicit permission.
In cases of extended absence exceeding 90 days, claims may be either unclaimed or claimed by another player.
Raiding unclaimed bases is permitted, but refrain from causing grief to them.
All block alterations are logged by the server to ensure accountability.
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Many newer mayors, and even older players struggle with remembering or figuring out commands with the towny plguin. This guide is intended to help newbies to create their own towns without trouble, an
CraftCraze SMP is a Minecraft server that utilizes the Towny plugin as its primary method for players to claim land and establish communities. With Towny, players can create and manage towns, forge alliances with others to form nations, and participate in the server's economy and governance systems. This setup fosters a structured and collaborative environment where players can build, explore, and interact within their virtual communities.
Trying to find a Towny command? We've got you covered. Make sure to type in the command listed in each header before pasting these, otherwise they won't work - e.g. /towny top residents.
Shows basic Towny commands.
Shows the /plot commands.
Shows a player their resident screen.
Shows a player their town’s town screen.
/nation
Shows a player their nation’s nation screen.
When you start playing the server, it's a good idea to either join a town or make your own. This will protect your valuables from griefing. However, if you build in a wilderness chunk without claiming it, that can be freely accessed. Exceptions to this include public roads and community farms - griefing these is against server rules!
Just ask in chat. It’s really that easy. Once a mayor has sent an invite, instructions will appear on-screen (in chat), telling you to do the following command: /accept
Once you join a town, the mayor or one of their assistants will be able to provide you a plot to build on and store whatever you need.
Once you have enough money. Create a one chunk town, which costs only 2000 dollars. Here are the steps you want to follow:
If none of your town's residents are active for 6 months, it can be deleted. It will not be automatically deleted; only if another player requests it to be removed. Assistants can request to take over a town if the mayor has been inactive for three weeks, and Residents can do the same if both Assistants and the Mayor are inactive for three months.
Have you made a town and ran out of claimable chunks? Do you want to go to war? The answer to both of these would be to either join or make a nation. If you're stuck as to how to do this, we've provided the information below.
Initially, when you start your town, you will only have 8 available chunks to claim. You receive 8 chunks for every player who is a resident in your town. Joining a nation can increase the number of chunks you can claim by providing a bonus of 10 to 60 chunks depending on how many people are in the nation.
You will also be able to teleport to all towns in the nation. You can view your nation’s towns by doing /nation.
If you join a large enough nation, you can very easily have dozens of teleports all over the map.
Joining a nation is fairly simple. There are many nations already established on the server, and all you have to do is ask either their leader or one of their assistants for a nation invite. As with joining a town, do /accept to become part of your chosen nation once the invite's received.
If you have made a town, you will understand how to make a nation relatively easily. To form your nation, do /nation new [name]. Making a nation requires there to be 8,000 dollars in your town bank.
Once you have everything set up, you'll want to start inviting towns. However, don't invite them without talking to the mayor/assistants first - just common courtesy. Once they've agreed to join your nation, simply do the command /nation add [townname] to bring them into the fold. Depending on their town population, this may bring a nation chunk increase from the base 10. Nifty!
Pollution can change on a per-world basis. There are two types of pollution mechanics:
Every time pollution changes in a world, a "Breaking News" message appears to all players in that world. This message includes a randomly chosen news report from the real world.